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Valve Signals Future for Third-Party Steam Machines, Paving the Way for a New Hardware Ecosystem

Valve has officially unveiled the Steam Machine, a dedicated PC gaming device that also functions as a console. This new hardware aims to deliver a high-performance gaming experience, targeting a 4K resolution at 60 frames per second with the help of FSR technology.

valve Steam Machine

While the device itself is notable, its future prospects are even more exciting. In an interview with Oliver MacKenzie of Digital Foundry, Valve's SteamOS software engineer, Pierre-Loup Griffais, revealed a significant detail: there is a potential for third-party manufacturers to release their own SteamOS devices in the future. This could lead to a variety of Steam Machines from different brands, featuring different AMD hardware configurations.

valve Steam Machine

This revelation suggests that Valve is planning to build a complete Steam Machine ecosystem by licensing original equipment manufacturers (OEMs) for flexible customization. In the future, we could see manufacturers like MSI or ASUS launching their own versions of the Steam Machine. These third-party models could come equipped with more powerful AMD hardware, such as GPUs based on the RDNA 4 architecture and 16GB of video memory.

Further enhancements could truly elevate the platform. If these third-party machines upgrade the existing HDMI 2.0 port to HDMI 2.1, the Steam Machine could genuinely achieve a next-generation gaming experience of "4K@120Hz+". This would position it as a true hybrid platform that converges the worlds of PC and console gaming.

valve Steam Machine

The possibility of integrating hardware from other companies has also been noted. If Valve's strategy is indeed to open up the Steam Machine to third-party collaboration, SteamOS might become fully open-source with a public release. Should this happen, integrating APUs (Accelerated Processing Units) from Intel or NVIDIA into future Steam Machine devices would become a reality. Given NVIDIA's current dominance in graphics performance, such a device could potentially surpass the gaming performance of current consoles and establish a significant generational advantage over the next wave of consoles.

As for a timeline, these third-party Steam Machines are not expected to launch until the end of 2026 at the earliest. This delay is intentional, as Valve does not want to detract from the excitement surrounding its own console launch. Valve's own Steam Machine is projected for release in the first quarter of 2026, with the specific price yet to be announced.

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